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Latest news: bug fixes, optimization, new bikepark.

Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios.

This week we do not have much to show since it has been a week only dedicated to bug fixes and optimization. This requires a lot of work and it is very important, but actually it is not visual at all.

We are also working on a new bikepark that you will love very much; this will be in one of the squares of the city. We think we will be able to show it next week.

Finally, we have to say that little time is left until we can compile a complete build, in order for you to try it so you can also help us to find bugs in the game.

That’s all for now. Hapy weekend!

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Latest news: city screenshots and first gameplay inside the city!

Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios. This Friday we’d like to show some city screenshots and first bike-city gameplay.

On the one hand, let us show you  the latest advances with some screenshots of the city current state. On the other hand, we show you the first gameplay inside the city. Today, in fact, we are adjusting the manual physics. That’s all for now. Enjoy the video and the weekend!

 

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Latest news: first bike-city screenshots!

Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios. This Friday we’d like to show the first bike-city screenshots.

Today let us show current state of the development with some screenshots. Notice that these images are taken directly with the Unity editor. This means that these images still do not represent the final quality of the game although we are very happy with the results we are getting so far and we are looking forward to compiling a version for you to try.

On the other hand, we have measured how much of the city we have created so far and it is not bad at all. To give you an idea, the preAlpha 0.184 had a size of 12K m2 and the new part right now is 240K m2.

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 That’s all for now! Happy weekend!

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Latest news: day/night cicle

Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios. This week we are talking about the current state of the day/night cicle.

Day/night cicle on beta version

This week has been very productive, both programming and constructing the city. Although the city is huge, the truth is that it is getting very well. Remember that the beta will contain a good part of the city, with a lot of content and a lot of work. The only feature we have temporarily ruled out is the change from day to night. This decision has been made for productivity reasons. Until we do not have the whole city we won’t be able to bake the lights. This process consists on  pre-configuring the light and shadows before compilation, which allows a greater performance. The problem is that this takes a lot of time and we would have to repeat it over and over again, every time we add something new in the city. This is why this feauture will have to wait a little bit.

This is all for today, happy weekend!

 

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Latest news: Xbox One, optimization and gameplay!

Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios. This week we are talking about the current state of the Xbox One version and the optimization part.

Xbox One

This week we got huge progress in the aspect of the console versions, especially with the Xbox One, with which we have already started to negotiate a concrete launch date for this platform. For reasons of confidentiality and approval with Microsoft we can not yet give more details.

Optimization

On the other hand, the art team is still working very hard on building the city. Specifically this week we highlight the progress that has been made in terms of optimization and performance. We are very happy of this, since today, in the latest test, with all the city that we have so far and full of props, the framerate is not lower than 70 fps.

Pre-alpha vs beta

Finally, we do not like giving this kind of explanations, because it is off the work line, but we see that on the internet there is some kind of confusion. We clarify once again that the latest version, the 0.184, was published more than a year ago. At that time only two people were working on the project. The rest were collaborators and people who helped as much as possible. It was in 2016 when we were able to build the team we now have. This has taken a lot of effort, time and money, in addition to changing the full game (created from scratch). If we have bet all this, it is because we trust 100% in the game, in the team and in this community. We are getting everything ready so all this waiting has been worth it.

Before saying goodbye, let us show you some gameplay footage with the current state of physics.