Dear friends and supporters,
As we told in the last post, the update is near to be released. We have worked really hard to release it this week. We have faced many bugs, problems and “little” disasters – yesterday we lost 4 development hours due a computer crash. We have a great backup system, so it wasn’t so painful. Sometimes these problems-delays are kind of frustrating, but we keep moving forward with positivity. So today is Thursday and we need to work a little bit more on it. Isn’t ready to be released yet. This weekend all the team are going to work to try to release it on next week. We’ll let you know more about this on Monday or Tuesday – notice that this is not the estimated release date.
Many people is asking why is so hard to release this update. We already talk about the deep critical changes on this update. This changes forces us to tweak all the physics forces. Take notice that this game is fully procedural physics driven. All the tricks in the game are procedural and have their own forces. So even there are animations, all the changes on the mass, velocities and forces are procedural. As you can imagine this means a lot of work and adjustments to work nicely. In some way we have to “teach” the game to do each trick.
Thanks for your patience, understanding and support!