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Latest news: day/night cicle

Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios. This week we are talking about the current state of the day/night cicle.

Day/night cicle on beta version

This week has been very productive, both programming and constructing the city. Although the city is huge, the truth is that it is getting very well. Remember that the beta will contain a good part of the city, with a lot of content and a lot of work. The only feature we have temporarily ruled out is the change from day to night. This decision has been made for productivity reasons. Until we do not have the whole city we won’t be able to bake the lights. This process consists on  pre-configuring the light and shadows before compilation, which allows a greater performance. The problem is that this takes a lot of time and we would have to repeat it over and over again, every time we add something new in the city. This is why this feauture will have to wait a little bit.

This is all for today, happy weekend!

 

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Latest news: Xbox One, optimization and gameplay!

Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios. This week we are talking about the current state of the Xbox One version and the optimization part.

Xbox One

This week we got huge progress in the aspect of the console versions, especially with the Xbox One, with which we have already started to negotiate a concrete launch date for this platform. For reasons of confidentiality and approval with Microsoft we can not yet give more details.

Optimization

On the other hand, the art team is still working very hard on building the city. Specifically this week we highlight the progress that has been made in terms of optimization and performance. We are very happy of this, since today, in the latest test, with all the city that we have so far and full of props, the framerate is not lower than 70 fps.

Pre-alpha vs beta

Finally, we do not like giving this kind of explanations, because it is off the work line, but we see that on the internet there is some kind of confusion. We clarify once again that the latest version, the 0.184, was published more than a year ago. At that time only two people were working on the project. The rest were collaborators and people who helped as much as possible. It was in 2016 when we were able to build the team we now have. This has taken a lot of effort, time and money, in addition to changing the full game (created from scratch). If we have bet all this, it is because we trust 100% in the game, in the team and in this community. We are getting everything ready so all this waiting has been worth it.

Before saying goodbye, let us show you some gameplay footage with the current state of physics.

 

 

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Latest news: 2017 roadmap!

First of all, happy new year everyone! We start the first blog of the year with a lot of energy in terms of development. Many people have been on holiday these days, however we have preferred not to stop working. We are 100% focused on the private beta fixing bugs, adjusting physics and getting more content. We know that you really want to try it out ( and we want it even more than you do).

We want to take advantage of the fact that the year just started to briefly explain our roadmap for the coming months. As you may know, the first thing you will be able to try is the private beta for backers. We do not dare to say a specific date, but pay attention to our social networks because as soon as the beta is ready, we will announce it just a few days before launch day.

Once we have your feedback, the next goal will be to publish a more complete beta on Steam (Early Access). It will be a more developed version -in terms of content- than the private beta and it will include, if all goes well, real brands and real riders. Remember that all those who have pre-purchased the game will have free and automatic access to the game in their Steam version.

Finally, as you know, we are also working on the Xbox One and PS4 versions. Remember that when the console version is available, people who pre-purchased Full-time rider tier or higher will receive a digital copy of BMX The Game for PS4 or Xbox One, in adittion to the Steam copy.

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This is all for today, happy new year to all and happy weekend!

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BMX The Game on 2016

Welcome to the last blog post of the year! This time we have prepared a summary video of the highlights in terms of BMX The Game development during 2016. As you know, this has been the year in which BMX The Game has evolved more and better. This year we have focused exclusively on the development as well as we have made a game from scratch with a new engine (Unity 5), creating a new and big city thanks to the incorporation of an eight-person development team.

None of this has been easy. It has taken a lot of effort, time and investment, but we are very satisfied with the result so far. We are developing a very large and complete game with a small team, so it has been a challenge. We thank all our supporters, backers and collaborators for their support, patience and trust.

Throughout this 2016 we have been able to show you how the city that we are creating has grown to go freely with your bike. It has also been the year in which we have created for the first time internal tools like the city builder that have allowed us to speed development.

2016 has also been a breakthrough in the animations and the creation of new characters by incorporating an animator into the dev team. We have also been in touch with the BMX industry to incorporate real parts and real bikes into the game.

Physics have been improved a lot during the last months, as we have been showing on the latest posts. With the expansion of the team, Xals has been able to focus on the physics rather than spending time on business tasks. Finally, this 2016 we have reached the goal of the 5,000 pre-sales so the versions of PS4 and Xbox One finally will see the light in 2017.

Down below you have a small summary video of everything explained. Barspin Studios wishes you a merry Christmas and a happy new year.

 

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Latest news: New city screenshots and La Ultima Street!

Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios. This week we are showing the current state of the city and we talk about the experience on La Ultima Street.

New city screenshots

Today we want to show you the work that we have dedicated to the part of the city that will be available very soon in the closed beta. The development of the city does not stop and we keep expanding the streets, but we can say that the size we wanted to reach for the beta launch is already achieved. There are still some details left, but we want you to see how the city is nowadays.

 

La Ultima Street

As we announced last week, we attended the event of La Ultima Street on December 17. In total we met over 300 bikers rolling on a tour for Barcelona during all day. Some raffles were made, where we distributed merchandising of the game, as well as we organized some challenges with which we rewarded copies of the game. Down below you have some photos and videos taken on the event.

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 That’s all for now! Happy weekend!