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BMX The Game on 2016

Welcome to the last blog post of the year! This time we have prepared a summary video of the highlights in terms of BMX The Game development during 2016. As you know, this has been the year in which BMX The Game has evolved more and better. This year we have focused exclusively on the development as well as we have made a game from scratch with a new engine (Unity 5), creating a new and big city thanks to the incorporation of an eight-person development team.

None of this has been easy. It has taken a lot of effort, time and investment, but we are very satisfied with the result so far. We are developing a very large and complete game with a small team, so it has been a challenge. We thank all our supporters, backers and collaborators for their support, patience and trust.

Throughout this 2016 we have been able to show you how the city that we are creating has grown to go freely with your bike. It has also been the year in which we have created for the first time internal tools like the city builder that have allowed us to speed development.

2016 has also been a breakthrough in the animations and the creation of new characters by incorporating an animator into the dev team. We have also been in touch with the BMX industry to incorporate real parts and real bikes into the game.

Physics have been improved a lot during the last months, as we have been showing on the latest posts. With the expansion of the team, Xals has been able to focus on the physics rather than spending time on business tasks. Finally, this 2016 we have reached the goal of the 5,000 pre-sales so the versions of PS4 and Xbox One finally will see the light in 2017.

Down below you have a small summary video of everything explained. Barspin Studios wishes you a merry Christmas and a happy new year.

 

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Latest news: New city screenshots and La Ultima Street!

Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios. This week we are showing the current state of the city and we talk about the experience on La Ultima Street.

New city screenshots

Today we want to show you the work that we have dedicated to the part of the city that will be available very soon in the closed beta. The development of the city does not stop and we keep expanding the streets, but we can say that the size we wanted to reach for the beta launch is already achieved. There are still some details left, but we want you to see how the city is nowadays.

 

La Ultima Street

As we announced last week, we attended the event of La Ultima Street on December 17. In total we met over 300 bikers rolling on a tour for Barcelona during all day. Some raffles were made, where we distributed merchandising of the game, as well as we organized some challenges with which we rewarded copies of the game. Down below you have some photos and videos taken on the event.

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 That’s all for now! Happy weekend!

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Weekly Community Videos #11

As you know, you can send us your BMX The Game videos through direct message (Facebook and Twitter). Every tuesday we’re publishing the best BMX The Game videos you’ve sent us because the game is alive thanks to you. Remember we only ask two conditions: these videos need to be uploaded (Youtube, Vimeo…) and they have to be from the latest version (currently 0.184).  So, let’s start!

  • BMX The Game Montage by The Brothers Adventure

  •  BMX The Game – Edit 2 by ToxWolf

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Latest news: Debugging Animation Tool and La Ultima Street

Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios. This week we are showing the current state of Debugging Animation Tool and La Ultima Street.

La Ultima Street

This weekend Barspin Studios will sponsor the BMX event in Barcelona ‘The Last Street 2016′ thanks to 360BS. The event will be helded all Saturday and it will feature a tour with some of the best spots in the city. We will be there all day and we will raffle some merchandising and some copies of the game. In addition, we have already tuned our BMXs. If you have the opportunity to attend, do not hesitate to say hello.

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 Debugging Animation Tool

The debug animation is a tool that allow us to check the postures of the character. It is an internal tool to check and verify all movements, gestures, weights and swingings of the character in real time. Let us show you this through a gif down below.

This is all for now. Happy weekend!

 

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Latest news: first person camera!

Hello everyone! We’re back one more Friday to let you know the latest BMX The Game development news produced here at Barspin Studios. This week we are showing the current state of first person camera through a new video.

As we explained last Friday, we remain focused on stability and impact absorption. This week we have ben also working on the first person camera and we want to show you how you this is progressing. The physics work allows everything to be much smoother, the experience is much more comfortable and, although we still have adjustments and details to polish, we are happy with the result so far.

Down below you have a small video – this time, yes,  really, and without technical problems – showing what has just been explained. Happy weekend!