shot371

0.183 available now with some Halloween surprises

Hi my friends,

Finally the 0.183 is here! It took a while, I know, but the list of changes is pretty long. Indeed it’s so long that barely I can’t remember all what we made. In general lines:

  • Full physics tweaks. All the variables of the physics on the game have been changed and re-tweaked in order to approach a better physics model. I’m talking about a hard change. If you have played previous versions maybe you will feel awkward at first. After a while you will see that is easier to do combos, tricks and grinds. We think this is the best setup possible in Unity 4. It’s far to be perfect but is a great step for. As soon as we release the Unity 5 version the physics will be better. We have done many tests and the result is very impressive.
  • Optimisation. It’s not the big final optimisation, but we have rewritten many parts and we have changed some visuals in order to get a more smooth gameplay. I have played on a Laptop with a GeForce GT 750m in Mid quality at >30fps. Not too bad.
  • Introduction to the park editor. Now you can move all the props on the scene and build your own spots. Is a preliminary version. We’re working to allow to add props, duplicate, delete and share your creations. By now you can play moving the object that are already on the scene.
  • New props. You will see new objects and some changes in the city.
  • Night Scene Test. Just because is Halloween we have included the night mode. Is pretty buggy and not optimised but we love how it looks. It could be disabled pressing F8 if your computer is too low.
  • Thousands of internal changes. Some little changes on the animations, physics, behaviours, helpers, cameras… hundreds of man hours trying to get a great update.
  • Some GUIs added to help people to play.
  • Lots of bugs are fixed. Due the deep changes that we have made on this version we’re sure that will appear new bugs on it. Please help us reporting them ingame pressing F7.
  • Improved balance system on manuals and fails.

We have added a little surprise due the Halloween celebration. It will be just enabled this weekend.

We really think that the coming updates will be very interesting. We have planned to release 2 updates before 2016.

Enjoy the update!

shot217

The 0.183 is coming

Hi Guys,

You already know that our worst skill is the blogging and the “real time” communications. We usually keep in silence for too long periods. The good side of all this is that this happens because we’re really immersed on the development. We aren’t specialists on communications (we know our handicaps) and is hard for us to have the communication line constantly opened. It requires time that we have spent on development.

This is going to change now. In coming days a new member will be added to the project. His functions will be pure communications. He will take care about messaging, emails, and all the social media. In addition he will write a post weekly (with no conditions) and he will take care about the special supporters opening internal communication lines. This is important for creator tiers, because we’ll give them the exclusive editor tools in coming months, and a permanent communication line will be needed.

If you’re wondering what we have done these last weeks: a lot!

  • Internal documentation to start communication with publishers in order to get the final push that we need. Yes, we’re looking for a publisher. We can’t give more details by now.
  • Full development plan to get the final game. We have listed over 400 tasks to do in a total of 9200 man hours. In this plan we’re talking about a full city inside. Stable versions of the game will be reached early.
  • Full physics tweaks. All the variables of the physics on the game have been changed and re-tweaked in order to approach a better physics model. We think this is the best setup possible in Unity 4. As soon as we release the Unity 5 version the physics will be better. We have done many tests and the result is very impressive.
  • Optimisation. Is not the big final optimisation, but we have rewritten many parts and we have changed some visuals in order to get a more smooth gameplay. I have played on a Laptop with a GeForce GT 750m in Mid quality at >30fps. Not too bad.
  • Introduction to the park editor. Now you can move all the props on the scene and build your own spots. Is a preliminary version. We’re working to allow to add props, duplicate, delete and share your creations. By now you can play moving the object that are already on the scene.
  • New props. You will see new objects and some changes to the city.
  • Thousands of internal changes. Some little changes on the animations, physics, behaviours, helpers, cameras… hundreds of man hours trying to get a great update.

With all these changes and more we think that the 0.183 we’ll be an awesome update.
The great question is “when?”. I can’t say a date yet, but we’re finishing the last changes. Next week? maybe this one?

We’re working at the same time in some other things like the City design; a city creator to help us to build it faster; an interactive map; modelling city props for coming areas; new bike pieces; dirt terrain; Unity 5 migration; Steam SDK. All of these things will be on further updates and versions.

As I usually say, thanks for your support and your patience. I know that is hard to wait sometimes. We can’t wait to show our progress too.